Resources ideas

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Resources ideas

Post  pyrodwarf on Mon Nov 17, 2008 1:31 am

I'm borrowing a bit from cybele here, but I think that the resource idea was on to something.
I think it failed because it was linked to points earned in "nomic" and not in "Nomia".
I think there should be gatherable resources, such as: Lumber, clay, food, and maybe livestock. We already have a farming prop, we could work it to keep track of actual units of food.
This could also create jobs, as we would need a person to keep track of the town's resources. This can also be linked with an animorpherv's trading prop.
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Re: Resources ideas

Post  xelada on Mon Nov 17, 2008 12:48 pm

why not, you can buy seeds that can then be sown at a farm, then after X amount of RL days the plant blossom/gives fruit/etc.
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